Shifting SchoolsG.A.M.E.S. student design kit
← Framework

Build a game with your class

Two human-only moves.
Three student-choice decisions.

Goal and Audience stay human-only. At Mechanic, Engagement, and Show it, choose AI or no AI, record why, and treat both pathways as equally valued.

G · Human-onlyA · Human-onlyM · Student choiceE · Choice after real playS · Student choice

Teacher setup

Set the guardrails before students design.

GHuman-only

Move 01

Goal

What should players try to accomplish—and what should they understand because of it?

Why no AI? People decide what is worth learning, what responsible success means, and which boundaries matter.

AHuman-only

Move 02

Audience

Who will really play—and what will help them enter, participate, and influence the design?

Why no AI? AI cannot represent classmates, lived experience, cultural knowledge, disability, or belonging. Ask people.

MStudent choice

Move 03 · Student-choice AI

Mechanic

What repeatable player action will make the target thinking playable?

Human firstWrite the target thinking, audience needs, materials, and boundaries before opening an AI tool.
Our choice for this move
Optional prompt frame

Generate three contrasting, low-cost game loops that require players to [target thinking]. Players are [audience]. Respect these constraints: [limits]. Do not write a finished game or invent subject-area facts.

No-AI equivalent: Each team sketches three loops in six minutes, then swaps with another team for critique.

EStudent choice

Move 04 · Student-choice AI after real play

Engagement

What do real players do, think, feel, and need while they play?

Watch forEvidence observedRevision decision
Our choice after real playtesting
Optional prompt frame—after real play only

Using only these de-identified observation notes, group recurring observations and suggest two patterns we should investigate. Flag uncertainty. Do not simulate players, judge belonging, or make a revision for us.

No-AI equivalent: Affinity-map the observation notes with sticky notes, name possible patterns, and test each one against the original evidence.

Non-negotiable: Only real players can show whether the game creates agency, confusion, exclusion, curiosity, or belonging. AI may sort notes; it cannot replace that evidence or the student interpretation.

SStudent choice

Move 05 · Student-choice AI

Show it

What proves the game works—and what can each student demonstrate beyond the game?

Human firstFinish the prototype, learning claim, and evidence record before asking AI to challenge the work.
Our choice for this move
Optional prompt frame

Act as a skeptical reviewer. Identify unclear rules, unsupported claims, missing perspectives, and places where this mechanic may not demonstrate [learning goal]. Ask questions. Do not rewrite our work or add new facts.

No-AI equivalent: A peer team acts as the skeptical reviewer using the same classification and verification process.

AI literacy evidence

Can students explain their judgment?

AI use itself earns no credit. Evidence comes from the quality of the human decisions surrounding it.

Agency

We can explain why AI was or was not appropriate.

Evaluation

We identified limitations, bias, errors, and missing perspectives.

Verification

We checked claims against reliable sources and real playtests.

Transparency

We recorded prompts, outputs considered, changes, and attribution.

Transfer

Each student can perform the target thinking without AI.